S.P.Q.R.: Stability Cost -20, the Roman Legions: Land Forcelimit 15, Infantry Combat Ability.
Merchant Republics, for some reason.
The Incan Religion grants 10 Tax Modifier, and 1 Tolerance of the True Faith.This seems more than a little overpowered, based on the other idea groups in the game.Two weeks ago, we interviewed Paradox Development Studio on the new converter DLC that lets you import your version of medieval Europe from Crusader Kings II into.The Aztecs and Incans also get unique idea groups, while the rest of the North Americans use the generic ones.The High American Tech Group, if your CK2 game was running the Sunset Invasion DLC when wireless network cracker software you exported it, the Europeans will find a very different version of the Americas when they arrive in EU4.If you haven't yet, check out our review of Europa Universalis.All follow the Aztec Religion, save the Incans, and the Shamanist Huron.Aztec ideas are mostly focused on warfare and forcibly colonizing the Old World: Build the Tepochicalli and the Calmecac: Technology Cost -5, enact the Flower Wars: National Revolt Risk -1, invade the Whiteskins: Naval Attrition -10, enables Conquistadors and Explorers font he thong win 7 even if you haven't unlocked.Especially in the early game (when Shock is more important than Fire they are likely to have one of the scariest armies in the world.Incan ideas focus more on economy and infrastructure.Adopt Feudal System: Production Efficiency 10, implement the Högting: Stability Cost -10, valhalla Awaits: Yearly Prestige.But hey, restoring Rome in CK2 isn't easy, so being rewarded with all the tools to become an intercontinental superpower is probably appropriate.I recommend the Quality ideas in the Military group, which will make your soldiers truly peerless.For the Glory of the Allfather: Manpower Recovery Speed 10, by Thor's Name: Permanent cassus belli against all non-pagans.All of the Native American Nations will be lifted up from the New World tech group (200 tech cost, -2 Monarch Power) to a fictional "High American" tech group, which is identical to the Western tech group (100 tech cost, no monarch power modifiers.).Contrary to what I was told in the interview, the other North American states from Vanilla EU4 still exist as independent nations, and they have High American technology.Now that the DLC is out, we went hunting for some of the less than historically accurate groups and nations that can be carried over.The Jomsvikings, a Norse Pagan warrior brotherhood that functions as a Holy Order in CK2, the Jomsvikings become a playable Warrior Cult (basically identical to a theocracy) if they survive with landed titles into EU4.From Viking holy orders to a restored Roman Empire, here's how they pan out in EU4.Historical starts, Truth in history, Optional cheats, Nation creation aids/improvements, Rebellion Improvements (makes much more sense and plausibility More Nations, Vanilla Fixes and improvements, Extensive Game Balancing, New events, New Graphics, New religions, New Trade Goods, Custom in-game settings, Improved dynamic EU3 feeling, New provinces.
Roman Architecture: Production Efficiency 20, imperial Bureaucracy: National Tax Modifier 10, imperium Sine Fine: Core Creation Cost -20.